

diceplay 
How to play... 



Drop Dead A good game
requiring five dice and a score sheet. Play: Each player in turn
rolls the five dice and scores when none of the dice thrown show a 2 or
a 5. If a 2 or a 5 are not thrown the player scores the total of
the numbers rolled. If a 2 or 5 is thrown they score nothing and
put to one side all the dice showing a 2 or 5. These dice are dead
and the player continues rolling without them, putting to one side any
dice showing a 2 or a 5 and scoring when neither are thrown, until all
the dice are eliminated. Once the final die
has turned up as a 2 or 5 the player is said to have dropped dead
and it is the next player's turn. A running tally of a player's
score is kept and the player with the highest score after every player
has had a turn, wins the game. Example Turn: 

Numbers
Thrown 
Throw's
Score 
Total
Score 

1,
2, 2, 4, 5 
0 
0 

3,
4, 6 
13 
13 

1,
4, 5 
0 
13 

6,
4 
10 
23 

1,
6 
7 
30 

2,
5 
0 
30 





Fifty
This is a simple, fast moving game played
with two dice that requires a score sheet.
Play:
Each player in turn throws the dice and
scores points whenever a double is thrown. Double6 scores 25 points. A double3
cancels out a player's score and puts them back to zero. Any double other than a
3 or 6 scores 5 points. Scores are recorded and the first player to obtain a
total score of fifty points, wins the game.
TO
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Not for 3 years old & younger
Choking Hazard, small parts
Ten Thousand Commercially known
as Farkle. This is an absorbing game for any number of players
using six dice. There are many variations of this game. The
basic version is described first followed by a series of additional
rules under the heading Variations. It is left to you to
decide which alternative rules, if any, you wish to play. Play: Each player takes it
in turn at rolling the dice and must set aside at least one scoring die
(1s, 5s, triples, 3 pairs, or a run of 6. See score values below).
Their turn continues, rolling the remaining dice, as long as they have
thrown and set aside a scoring number or combination. Players
announce their progressive score for their turn after each roll. A player's turn ends
when they either decide to stop and score their accumulated points or
until they have a scoreless throw and score nothing for that turn.
Should all six dice be set aside as scoring then the player may roll
them all again and continue their tally. Scoring combinations
only count when made with a single throw. For example a player who
rolls and puts aside a 1 and then throws two 1s with the next throw may
only score 300 not a 1,000. The first player to
score a total of 10,000 or above, wins the game, provided any subsequent
players, with a turn left, don't exceed their score. Score Values: 

1 
=
100 points 
5 
=
50 points 
1,
1, 1 
=
1,000 points 
#,
#, # 
=
# x 100 e.g. 2, 2, 2 = 200 points: 6, 6, 6 = 600
points 
1,
2, 3, 4, 5, 6 
=
3,000 points 
3
pairs 
=
1,500 points (including fourofakind and a pair) 
An example turn
might go something like this: A player rolls the six dice and they
come up 1, 1, 2, 4, 5, 6. He could set aside the two 1s and the 5
scoring 250 points, but instead sets aside the 1s, scoring 200 and rolls
the remaining four dice. They come up 1, 6, 6, 6 and the player
decides to set aside all four dice and his score is increased by 700
points (1 = 100 + 6, 6, 6 = 600) giving a total of 900 so far. All
six dice are scoring so the player decides to continue his turn by
rolling them all again. This time he is unlucky and rolls 2, 3, 3,
4, 6, 6. A scoreless throw which means he scores nothing for this
turn and the dice pass to the next player. Variations: A player may not
begin to score until he has first scored at least 500 points in a turn. If five dice are
counted as scoring, the remaining die may be thrown twice in an attempt
to roll a 1 or 5. If successful, the player is allowed to continue
rolling with all six dice and receives a bonus of 500 points. The
bonus increases by 500 points for every time the last die is rolled and
scores in a single turn. Sixofakind made
with a single throw wins the game outright. Sometimes a target
total of 5,000 is set to make for a shorter game. 
Tabletop Beanbag Games