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Drop Dead

A good game requiring five dice and a score sheet.

Play:

Each player in turn rolls the five dice and scores when none of the dice thrown show a 2 or a 5.  If a 2 or a 5 are not thrown the player scores the total of the numbers rolled.  If a 2 or 5 is thrown they score nothing and put to one side all the dice showing a 2 or 5.  These dice are dead and the player continues rolling without them, putting to one side any dice showing a 2 or a 5 and scoring when neither are thrown, until all the dice are eliminated. 

Once the final die has turned up as a 2 or 5 the player is said to have dropped dead and it is the next player's turn.  A running tally of a player's score is kept and the player with the highest score after every player has had a turn, wins the game.

Example Turn:

 

Numbers Thrown

Throw's Score

Total Score

 

1, 2, 2, 4, 5

0

0

 

3, 4, 6

13

13

 

1, 4, 5

0

13

 

6, 4

10

23

 

1, 6

7

30

 

2, 5

0

30

 

 

 

 

 

 

 Fifty

This is a simple, fast moving game played with two dice that requires a score sheet.

Play:

Each player in turn throws the dice and scores points whenever a double is thrown. Double-6 scores 25 points. A double-3 cancels out a player's score and puts them back to zero. Any double other than a 3 or 6 scores 5 points. Scores are recorded and the first player to obtain a total score of fifty points, wins the game.

 

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Not for 3 years old & younger

Choking Hazard, small parts

        

 

Ten Thousand

Commercially known as Farkle. This is an absorbing game for any number of players using six dice.  There are many variations of this game.  The basic version is described first followed by a series of additional rules under the heading Variations.  It is left to you to decide which alternative rules, if any, you wish to play.

Play:

Each player takes it in turn at rolling the dice and must set aside at least one scoring die (1s, 5s, triples, 3 pairs, or a run of 6. See score values below).  Their turn continues, rolling the remaining dice, as long as they have thrown and set aside a scoring number or combination.  Players announce their progressive score for their turn after each roll. 

A player's turn ends when they either decide to stop and score their accumulated points or until they have a scoreless throw and score nothing for that turn.  Should all six dice be set aside as scoring then the player may roll them all again and continue their tally. 

Scoring combinations only count when made with a single throw.  For example a player who rolls and puts aside a 1 and then throws two 1s with the next throw may only score 300 not a 1,000. 

The first player to score a total of 10,000 or above, wins the game, provided any subsequent players, with a turn left, don't exceed their score.

Score Values:

1

= 100 points

5

= 50 points

1, 1, 1

= 1,000 points

#, #, #

= # x 100   e.g. 2, 2, 2 = 200 points:  6, 6, 6 = 600 points

1, 2, 3, 4, 5, 6

= 3,000 points

3 pairs

= 1,500 points (including four-of-a-kind and a pair)

 

An example turn might go something like this:  A player rolls the six dice and they come up 1, 1, 2, 4, 5, 6. He could set aside the two 1s and the 5 scoring 250 points, but instead sets aside the 1s, scoring 200 and rolls the remaining four dice.  They come up 1, 6, 6, 6 and the player decides to set aside all four dice and his score is increased by 700 points (1 = 100 + 6, 6, 6 = 600) giving a total of 900 so far.  All six dice are scoring so the player decides to continue his turn by rolling them all again.  This time he is unlucky and rolls 2, 3, 3, 4, 6, 6.  A scoreless throw which means he scores nothing for this turn and the dice pass to the next player.

Variations:

A player may not begin to score until he has first scored at least 500 points in a turn.

If five dice are counted as scoring, the remaining die may be thrown twice in an attempt to roll a 1 or 5.  If successful, the player is allowed to continue rolling with all six dice and receives a bonus of 500 points.  The bonus increases by 500 points for every time the last die is rolled and scores in a single turn.

Six-of-a-kind made with a single throw wins the game outright.

Sometimes a target total of 5,000 is set to make for a shorter game.

 

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